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Defeating all four will eventually lead you to the final zone, where the timer is only increased by stepping on every space in the arena while dodging countless blades. These can be rather difficult and likely will take you multiple tries as you get deeper. The other ones like Absorb and Mirror just really aren’t that useful and each subsequent power-up was a big letdown after how helpful the first two were.Įach of these first four zones also have a boss fight for you to complete that mix in the respective gameplay of each area. Dash and Slow are the two you will find great use out of here, as Dash lets you move right through a blade without taking damage, while Slow lets you slow down time temporarily to give yourself time to think in tense situations. The only problem here is that all but two of them are essentially useless most of the time outside of a very rare exception or two. You will also come across six power-ups during your journey, with all but one of them being ones you should come across just by playing. This is because it would be near impossible to survive some of the toughest levels in the game without the use of an analog stick to make it through tight quarters. With the fast paced nature and precise motions required, you will almost absolutely want to use a controller. When playing on PC, you have the option to play with either the keyboard or with a controller. The controls found in Disc Room are very easy to learn, as you are pretty much just controlling your character with the left analog stick as you are dodging blades throughout each room from a top-down perspective.